AI Insights · Timothy · January 2022
Top 5 2D Realistic Games Performance on Android in South Africa Q4 2021
Pooking - Billiards City, Dream League Soccer 2024, 8 Ball Pool, Shooting Ball, and Bible Word Puzzle - Word Games showed varied performance in downloads, revenue, and active users in South Africa during Q4 2021.
During the fourth quarter of 2021, the top 5 2D realistic games on the Android platform in South Africa exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Pooking - Billiards City experienced notable fluctuations in weekly downloads, starting at around 12.7K at the end of September and peaking at approximately 19K by the end of December. Weekly active users mirrored this upward trend, growing from around 200K to nearly 226K over the same period. Revenue saw minimal spikes, with small increments up to $8 in the final weeks of October and December.
Dream League Soccer 2024 showed a gradual increase in weekly downloads, starting from about 9.9K and reaching a peak of approximately 13.4K by mid-December. Active users remained relatively stable, hovering around the 100K mark, with a slight increase to around 112K towards the end of the quarter. Revenue saw a peak of approximately $4.3K in the third week of December, showcasing a consistent upward trend.
8 Ball Pool maintained stable weekly downloads, beginning at around 10.6K and peaking at approximately 12.1K by the end of December. Active user numbers showed a steady increase, starting from about 120K and reaching up to 129K by the end of the quarter. Weekly revenue peaked at around $5.8K in the third week of December, reflecting a consistent growth pattern.
Shooting Ball had a consistent increase in weekly downloads, from around 8.8K to approximately 12.4K by the end of December. Active users followed a similar trend, growing from about 136K to nearly 148K. Revenue saw minor fluctuations, with a peak of $9 in mid-October.
Bible Word Puzzle - Word Games saw a varied download pattern, starting at around 14K and dropping to about 5.6K by early December, before spiking to approximately 11.6K by the end of the month. Active users initially decreased from around 11.8K to about 10.2K but saw a significant increase to around 14.6K by the end of December. Revenue peaked at $32 at the end of September, with minor fluctuations throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.